Moonlight Meadow
Walk beneath the moon with Luma. Gather six luminous petals, find a quiet place to talk, and kindle the lantern circle.
Keep Pip company on a lantern walk. Find six lost fireflies, share a secret with a fox, and light the way home.
You play as Pip. Call them to explore together, give directions, or hear their side of the story.
Open the call panelFind 6 lost fireflies, then bring their light to the Village lantern gate.
Play free · No key neededFind 6 lost fireflies, then bring their light to the Village lantern gate.
Your guide to the game and its controls. Atlas observes the adventure from here.
These helpers are outside the story. Nova can help with controls; Echo narrates.
Pip has been trusted with the village lantern for exactly one evening. Naturally, its fireflies have chosen this evening to wander off.
Your voice reaches the young lantern keeper through the lantern itself. Follow six soft lights around a quiet woodland, from the Old Oak to the Mushroom Ring. Pip notices small things, worries about doing a good job, and is happy to talk about your day while you explore.
Fern waits near the village with a clue and a fox’s very flexible idea of the truth. A silver acorn by the oak is an optional gift: bring it to Fern for a different conversation. Only the six fireflies are needed to light the gate. There is no clock, combat, or penalty for taking the long way.
This was the starting idea for Whisperwood. Make it your own in the studio.
Create Whisperwood, a polished 2D top-down lantern adventure with a warm storybook forest. The main playable character is Pip, a young lantern keeper carrying a golden light, and I speak directly through that lantern. Recover six named fireflies across the forest and return to the Village lantern gate. Give each discovery a short first-person reaction. Include an Old Oak, Mushroom Ring and cozy lantern rest stop; Fern is a separate friendly fox near the village. Add one optional silver acorn near the oak that changes the interaction with Fern without being needed to win. No timer or combat. Make the map readable, charming and easy to navigate by keyboard, touch or named voice commands. Include a custom SVG preview, story, tags and clear controls.
World artwork is an illustration, not a gameplay screenshot. Play instantly without a generation call.
Start the game, then click inside it to use your keyboard. Touch controls appear on supported devices.
Find 6 lost fireflies, then bring their light to the Village lantern gate.
Connect your Gemini key to talk by microphone or type. Your character can look around, move, and respond to what actually happens.
You can play the whole game without calling. Use the restart button for a fresh adventure.